We are Klonk-Games from Munich. We’re busy working on our own game Mercury Shift 3D, a couch co-op platformer for two people.
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In this post we will be looking at some of the things the code department has been doing during the last months. Mic built some cool tools for the Unity Editor and Rika was busy implementing player functions. But let’s go into more detail:
For this part of the megapost, we will be documenting the progress of the code department.
Above all, there’s bugfixes. Mic and Rika fixed so many bugs recently. Countless things they have solved, busy bees. So let’s get started.
After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t been posting much recently.
A lot of other things have been happening, I can assure you that. As a small teaser, here are some recent screenshots of the game:
But now here is what happened in the last few months in the gamedesign department:
Well, hello there! It’s been a while.
On my first post I gave a short insight on the Character Design for our two little friends, Bismo and Plom. A few months have passed since then and the world of Mercury Shift has grown along with its characters.
Feel free to check out the video, which shows all types of different animations that have been developed up until now. Of course there’s still more to come in the future and a few more things I’d like to show you in this article.
Continue reading the rest of this article →
So here is a more recent gameplay preview for Mercury Shift:
We have been working on a lot of things recently and more content is about to come in this very blog. As we are in the process of finishing a build for external review, the times are slightly stressful.
But then again, we are seeing some progress and are happy to share more with you.
The team of Mediennetzwerk Bayern did a small interview with Robin on our project for the Deutsche Museum in Munich.
In the short piece Robin talks about the making of the app for the museum. Full business attire included. Very glory. Such App.
Thanks to Aline, Birgit and Christina. It was great fun. I now know what you mean by “Could you maybe move less?”